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100% opaque layer is still not quite opaque
Brian Dunning replied 9 years, 1 month ago 4 Members · 15 Replies
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Robin S. kurz
April 11, 2017 at 5:38 pmOkay. Then that’s an entirely different story. Kinda the essential info one needs from the get go, since replicators are a whole different ball-o-wax with different rules and endless settings compared to just plain layers.
I won’t go into whether you needed such an exhausting amount of replicators (I’m guessing not), but rather have you check the settings. Because there are settings such as additive blends, color modes etc. etc. that will cause this. Even camera settings. Without the actual project one can only guess at random. I’m not at my computer at the moment either. So unless someone else has a big lightbulb over their head, you’ll have to scour through the replicator settings on your own for now and see if you can figure out what one too many thing you clicked.
– RK
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Brian Dunning
April 11, 2017 at 5:49 pmIf it simplifies the matter, I had the identical issue with just the original 23 items, before I created the replicators.
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Robin S. kurz
April 11, 2017 at 5:51 pm[Brian Dunning] “I had the identical issue with just the original 23 items, before I created the replicators.”
Then at least I have no way of saying what could be going on without seeing the actual project. With or without the media. But maybe Bret has had an epiphany?
– RK
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Bret Williams
April 17, 2017 at 11:50 amIt looks like they’re more transparent the farther away they are. Foreground ones look solid. Are they fading in as they come forward or is it a camera issue?
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Brian Dunning
April 17, 2017 at 3:40 pmThat’s not the case. Whenever a big one in the foreground was transparent, I reseeded the randomization to make them less noticeable.
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