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Jagged lines in Vegas
Here’s a little clock animation I used for the test:
https://www.speedyshare.com/files/20352086/clock_lagarith.avi
If you don’t have the Lagarith codec, you can get it here:
https://lags.leetcode.net/codec.html
It’s free and it’s very good BTW for compressing animation with primarily still imagery, this little bastard squished that 5 sec HD animation into 3 Mb while it takes around a gig uncompressed and it’s still loseless. Not as good for the live video, of course.
What I do is drop that on the timeline in Vegas 9.0c, make sure that the project is 1920×1080 25p, and render in to uncompressed 1920×1080@25p with best render settings and what I get looks like this:
Open up to full size to see the jaggies.
Apparently it does not have to do with the codec, I get the same results with the following steps. Here’s the png image I use for the next test (clean, no jaggies):
Drop that on the timeline, make sure the project settings are 1920×1080, progressive, whatever framerate you like; render that to a 5 sec 1920×1080 progressive AVI uncompressed. Mine renders a flawless image. Now drop that into the same project next to the original picture and take two png snapshots of the original still and of the AVI.
What I get is that the still’s snapshot is as perfect as the original, but I get jaggies taking a snapshot of AVI. No resize is involved, all way uncompressed, it must be the same technically, where do the jaggies come from?
Have I gone crazy, or am I missing something? Could anyone repeat those steps?

