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How to rotate a torno w/o deforming it
Guys, I think it’s an easy one for you as experts. I am totally new at C4D and want to rotate a torno modeled using a spline. Initially, I modeled a spline expecting that my rotation axis was referenced in Y axis but after applying torno, I got a figure completely different, torned using X axis so I decided to model at first in X axis and then rotate it, however, I tried to rotate and only got a deformed torno. Please, tell me what I am doing wrong or how I should rotate the figure? Thanks in advance for any tip…
