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problems changing the timing of clones using a shader.
So I have no problem using a random/shader with a gradient and scaling things at different timing from left to right or top to bottom but I cant seem to just get a totally random scaling of the clones. I want to use noise but I cant get the clones to start off at 0 scale. I tried upping the brightness to 100% and then bringing it back to 0% but its not random enough.
lets say i have 4 cloned spheres I want sphere 1 to go from 0 scale to 100 scale over 20 frames I want sphere 2 to scale over 30 frames and i want sphere 3 to scale over 10 frames etc…
actually what i would really like is for them all the scale from 0 to 100 over 20 frames but start at different times on the timeline.