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Activity Forums Maxon Cinema 4D problems changing the timing of clones using a shader.

  • problems changing the timing of clones using a shader.

    Posted by Chad Demoss on September 21, 2018 at 8:27 pm

    So I have no problem using a random/shader with a gradient and scaling things at different timing from left to right or top to bottom but I cant seem to just get a totally random scaling of the clones. I want to use noise but I cant get the clones to start off at 0 scale. I tried upping the brightness to 100% and then bringing it back to 0% but its not random enough.

    lets say i have 4 cloned spheres I want sphere 1 to go from 0 scale to 100 scale over 20 frames I want sphere 2 to scale over 30 frames and i want sphere 3 to scale over 10 frames etc…

    actually what i would really like is for them all the scale from 0 to 100 over 20 frames but start at different times on the timeline.

    Chad Demoss replied 7 years, 10 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    September 22, 2018 at 4:02 am

    one way is to animate the scaling (or a parameter) over 20 frames then use that in a cloner with a Random effector – Min/Max 0/100 – Random Mode Sorted – Color Mode On (or Effector Color in R20 – not actually necessary but gives visual feedback as you set up as to what will scale first) – and Time Offset greater than 0.
    If scaling rather than animating a parameter (like in the example) then Fix Clone in the Cloner should be off – change random seed to taste

    12738_clonerandomscaleup.c4d.zip

  • Chad Demoss

    October 1, 2018 at 9:47 pm

    oh sheesh I was trying to over think this. that was pretty easy.

    thanks

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