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  • Cubic Spline Not Distort All Points?

    Posted by Kevin C. burke on September 13, 2018 at 12:56 am

    Hello,

    I am trying to use a Spline with the Type set to Cubic to deform my mesh and adjusting one point affects the entire Spline. This causes a part of my mesh to dip down.

    Cinema 4D Cubic

    When I do this in Maya, using a Cubic NURBS Curve’s Control Vertex (instead of a Point), the curve has a falloff and the interpolation stops at the Curve’s midpoint.

    Maya Cubic

    Is there a way to get this behavior in Cinema 4D? It is MUCH preferred for my rig.

    Thank you!

    Kevin C. burke replied 7 years, 8 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    September 13, 2018 at 2:53 am

    I believe you have to use bezier curves in C4D to get control handles.

  • Kevin C. burke

    September 13, 2018 at 3:10 am

    Thank you, Adam, for the response. I explored Bezier curves, but as I’m not sure where the spline’s controls will go, the spline’s middle handles will create bumps if the handles aren’t adjusted. I added some points to my spline, which wasn’t ideal, but it works better now with Akima (whose influence stops after one point).

    Thanks again.

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