Activity › Forums › Maxon Cinema 4D › Depth of Field cuts off
-
Depth of Field cuts off
Posted by Tyler Stefan on January 21, 2018 at 2:08 amSorry, I’m new to custom depth of field settings. When I render my scene, the depth of field kinda just ends off. Help me!
https://i.imgur.com/NYbll8g.png
Jim Scott replied 8 years, 6 months ago 4 Members · 5 Replies -
5 Replies
-
Brian Jones
January 21, 2018 at 3:45 pmthere’s DOF on the left but none on the right. I’ve never seen that and didn’t know it was possible. Since DOF depends greatly on the renderer you are using etc it would help a lot to see the scenefile
-
Tyler Stefan
January 21, 2018 at 3:52 pmhttps://www.mediafire.com/file/q267c34yaztca8n/project.rar my project file
-
Jim Scott
January 21, 2018 at 3:55 pmIn your posted image the sudden focus change of the background objects appears to be occurring laterally, rather than by distance, which would mean that it is an issue with something other than depth of field. If it was a matter of DOF the clouds would all be equally out of focus, but the ones on the right are sharper than those on the left. The same goes for the buildings/blocks.
Could you post your project file, or a simplified version of it that gives the same result?
Edit: I didn’t see the previous responses until I posted mine.
-
Adam Trachtenberg
January 21, 2018 at 4:41 pmI’m not able to open the file, but I suspect you may be using the standard renderer and have an alpha-mapped texture where the dof vanishes? If so that’s a limitation of the standard render dof effect. It doesn’t work through transparencies. Workaround would be to use the physical renderer.
-
Jim Scott
January 21, 2018 at 4:46 pmIn reference to Adam’s response, the Teleport object is interfering with the render.
Reply to this Discussion! Login or Sign Up