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Activity Forums Maxon Cinema 4D Baking Cloth Thickness with animation > FBX/Unity

  • Baking Cloth Thickness with animation > FBX/Unity

    Posted by David Baxter on May 31, 2017 at 10:46 am

    I’m working on a gear VR project in Unity, and have been using an xpresso system to bake mograph animations into FBX files so I can trigger in Unity. It works fine, provided the animations aren’t insanely large.

    For a particular animation I’m trying to solve, I want an icosahedron sphere to procedurally assemble with a random or plain effector, but with thickness, which it seems cloth surface is the best method to create the extrusions.

    Is anyone aware of a way to bake this into an object or objects, and still use effectors to break it apart? Or maybe a better method of adding thickness? I’ve played about with explosion FX without much joy.

    David Baxter replied 8 years, 11 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    May 31, 2017 at 3:24 pm

    I just tried a basic test with the NitroBake plugin and it seems to work. It gives you separate objects for the original polygons and the cloth extrusion, but the animation holds together.

  • David Baxter

    May 31, 2017 at 3:51 pm

    Aah, I don’t have that plugin but good to know thanks.

    I figured out I could could disconnect/poly to objects, apply cloth then bake and then use fracture/effectors. But by disconnecting the polys to objects first I do get weird extrusions, looks cool when subdivided and useful for this segment, but maybe not good for others.

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