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Baking Cloth Thickness with animation > FBX/Unity
I’m working on a gear VR project in Unity, and have been using an xpresso system to bake mograph animations into FBX files so I can trigger in Unity. It works fine, provided the animations aren’t insanely large.
For a particular animation I’m trying to solve, I want an icosahedron sphere to procedurally assemble with a random or plain effector, but with thickness, which it seems cloth surface is the best method to create the extrusions.
Is anyone aware of a way to bake this into an object or objects, and still use effectors to break it apart? Or maybe a better method of adding thickness? I’ve played about with explosion FX without much joy.

