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Shader Effector
I raised this same query but I guess it was not responded to because I made it somehow complicated. I hope it will be answered this time.
I have few basic geometry sitting in a cloner. These cloned objects are placed on a plane object which is used as an object of cloner. I have an obj sequence that I want to use as source for my shader effctor and if obj sequence is not the right choice then i may go and make a PNG based output with alpha to use as source map for my shader effector.
I want to do 2 things:
1) My cloner should pick colors from my shader effector
2) Z position of my cloner objects should be affected by the shader effector.Please let me know if you want me to clarify it more but I need your help to sort this out.
Thanks.
Syed