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Activity Forums Maxon Cinema 4D Shader Effector

  • Shader Effector

    Posted by Syed Iqbal on April 23, 2017 at 4:38 pm

    I raised this same query but I guess it was not responded to because I made it somehow complicated. I hope it will be answered this time.

    I have few basic geometry sitting in a cloner. These cloned objects are placed on a plane object which is used as an object of cloner. I have an obj sequence that I want to use as source for my shader effctor and if obj sequence is not the right choice then i may go and make a PNG based output with alpha to use as source map for my shader effector.

    I want to do 2 things:

    1) My cloner should pick colors from my shader effector
    2) Z position of my cloner objects should be affected by the shader effector.

    Please let me know if you want me to clarify it more but I need your help to sort this out.

    Thanks.
    Syed

    Adam Trachtenberg replied 9 years, 3 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    April 23, 2017 at 9:42 pm

    As far as I know the Shader Effector will only accept image formats (obj is an object format).

    Probably best to post your basic scene file set up as far as you’ve gotten.

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