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Fixing a Rotation Error that Makes an Object Spin 360 Degrees in the Opposite Direction to Reach the Next Keyframe
Hi Guys
I’ve attached my Project file
I’m having trouble when I change my project setting’s FPS to anything higher than 300. It becomes apparent that some of the robot’s axis rotations decide that they need to do a full 360 degree rotation to meet their next keyframe. As there will eventually be colliding objects in the scene, this is something I need to fix otherwise I’ll have stuff inexplicably flying everywhere once it is played in 30FPS
I would really appreciate any amendments or suggestions
Thanks!