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Activity Forums Maxon Cinema 4D Using splines or objects to rotate another object

  • Using splines or objects to rotate another object

    Posted by Jack Daniels on December 2, 2013 at 1:59 am

    I am making a roller coaster track with 2 bending clones of cynlinders, like this: https://prntscr.com/283zdg

    I want to use 2 tubes (hollowed cylinders) to align to these 2 lines of cylinders, and rotate with it. My problem is getting it to do this. Here’s an example of what I want: https://www.youtube.com/watch?v=FIl206kObB4

    It’d be best if no soft bodies or dynamics were used. Does anyone have a way to do this? Thank you for reading!

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    Brian Jones replied 12 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Brian Jones

    December 3, 2013 at 1:55 am

    that would not be the usual way to do that sort of thing – is there some reason you want to use clones of cylinders?

  • Jack Daniels

    January 7, 2014 at 5:29 pm

    Well with the cloner and a spline wrap, you can make sort of a roller coaster track. I want to know without dynamics how to rotate the camera, with a “align to spline” tag. The cloner with the spline wrap is what the roller coaster is. Thanks for replying!

  • Brian Jones

    January 9, 2014 at 6:38 pm

    the camera has an Align To Spline tag? Just check Tangential there and it should rotate like the spline, if that’s not working for you it helps a lot to use a Rail spline

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