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Activity Forums Maxon Cinema 4D Water Drop & Splash: How was it done?

  • Adam Trachtenberg

    August 23, 2013 at 3:31 pm

    The artist says that he used TP, so there’s a clue. My guess is that he used the Effects>Ripple shader to create the ripples, and he used TP to spawn the splash particles when the drops collided with the water plane. Then he probably used metaballs on the spawned particles, with a gravity node, to make the splash.

  • Julia K

    August 23, 2013 at 4:45 pm

    Thank you Adam!

    I was mostly curious about the ripples, they didn’t seem like a ripple shader. Especially the random peaks and the uneven quality…. but maybe there is a setting I’m missing in the ripple shader…

  • Adam Trachtenberg

    August 23, 2013 at 7:28 pm

    It certainly could be something else, but it might also be the ripple shader layered with some noise shaders. I did a quickie attempt to reverse engineer here: https://www.youtube.com/watch?v=e1F9FJJUwsc&feature=youtu.be

    I layered a turbulence shader over the ripple shader (overlay mode) with an edited version of the same ripple shader as a mask in between.

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