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Activity Forums Maxon Cinema 4D Adding a new Collider object screws things up

  • Adding a new Collider object screws things up

    Posted by Steve Barnier on April 23, 2013 at 9:19 pm

    I have a ball being batted into a long tube, which then travels down the tube. The ball is a Rigid Body, the bat is a Collider Body, and the tube is also a Collider Body. But, if I simply add an additional Collider Body to the scene the ball no longer hits the tube at the right spot so that it will go down the tube. If I add an additional Rigid body instead, the ball is not affected. I don’t understand why adding an additional Collider Body would have this affect. Is there something I can do? Other than continuosly moving the tube each time I add another Collider Body to the scene?

    Thanks.

    Steve Barnier replied 13 years ago 2 Members · 2 Replies
  • 2 Replies
  • Dan Conrad

    April 24, 2013 at 1:37 pm

    Did you try consolidating all the Collider Bodies so they share the same tag? Also, go into Project Settings/Dynamics Tab and turn up “Steps” to get a more accurate calculation.

    http://www.mographcandy.com
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  • Steve Barnier

    April 24, 2013 at 6:43 pm

    I tried bumping the steps up from 5 to 10 and then 20, but that didn’t help. It just made the ball overshoot a greater and greater distance. I’m not sure what you mean by “consolidate all the Collider Bodies”.

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