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Adding a new Collider object screws things up
I have a ball being batted into a long tube, which then travels down the tube. The ball is a Rigid Body, the bat is a Collider Body, and the tube is also a Collider Body. But, if I simply add an additional Collider Body to the scene the ball no longer hits the tube at the right spot so that it will go down the tube. If I add an additional Rigid body instead, the ball is not affected. I don’t understand why adding an additional Collider Body would have this affect. Is there something I can do? Other than continuosly moving the tube each time I add another Collider Body to the scene?
Thanks.