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Activity Forums Maxon Cinema 4D Illustrator Compound Paths and Sweep Nurbs

  • Illustrator Compound Paths and Sweep Nurbs

    Posted by Ryan Kehn on November 10, 2011 at 8:23 pm

    Hello Everybody!

    I’ve got a good one for you.

    I’ve got a compound spline from illustrator that i’m running a sweep nurbs on. I’m trying to create a small tree branch for a snowman arm. My issue is that the compound path still comes into C4D as 2 paths, and even after connecting and deleting the splines in cinema, the point priority remains as if there were two separate splines, resulting in the sweep nurbs object looking at 2 first vertex points when i want the entire spline to act as one.

    I’d like the sweep nurbs to gradually taper off towards the end of the spline like a tree branch would, through the breakout/finger branches as well. With the multiple “first vertex” though, the sweep nurbes treats my spline as if it were two different objects.

    does that make sense?

    any thoughts?

    -Ryan

    Ryan Kehn
    Senior Media Designer
    Stadium Management Company, LLC
    Denver Broncos Football Club
    ry*******@*********fl.net

    Adam Trachtenberg replied 14 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    November 11, 2011 at 12:00 am

    In Cinema you can only have a max of two spline segments connected at a single point, so you can’t do a truly continuous branching sweep.

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