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Illustrator Compound Paths and Sweep Nurbs
Hello Everybody!
I’ve got a good one for you.
I’ve got a compound spline from illustrator that i’m running a sweep nurbs on. I’m trying to create a small tree branch for a snowman arm. My issue is that the compound path still comes into C4D as 2 paths, and even after connecting and deleting the splines in cinema, the point priority remains as if there were two separate splines, resulting in the sweep nurbs object looking at 2 first vertex points when i want the entire spline to act as one.
I’d like the sweep nurbs to gradually taper off towards the end of the spline like a tree branch would, through the breakout/finger branches as well. With the multiple “first vertex” though, the sweep nurbes treats my spline as if it were two different objects.
does that make sense?
any thoughts?
-Ryan
Ryan Kehn
Senior Media Designer
Stadium Management Company, LLC
Denver Broncos Football Club
ry*******@*********fl.net