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Vibrate Tag
I’m trying to get a group of 8 parametric cubes to wiggle independently. Much like you would do in After Effects by adding a wiggle() expression to each layers position and rotation properties, and each layer would behave differently. Wiggle adds/subtracts its value to the base value established by the layers initial properties, and modified by a unique random seed.
However in C4D when I apply the Vibrate tag to my group of 8 cubes, they immediately jump to 0,0,0 position and cannot be moved from there, unless the Vibrate tag is removed or disabled.
what would be the solution to achieve an AfterEffects wiggle-like behavior?