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Activity Forums Maxon Cinema 4D Cloner question: repeating base object with changing holes

  • Cloner question: repeating base object with changing holes

    Posted by Daniel Herz on January 15, 2011 at 6:18 am

    I would like to create a cloner with, for example, 10 x 10 copies of the same (non-changing) cube object. And within this cube object is a square hole, i guess cut by boolean operation, that is always of different random size. Is this possible? Basically I need the random effector to effect only one subobject of a cloner and leave the other object untouched.

    To make it more difficult: can the size of the square hole be dependent on a ‘virtual’ image and its brightness level at each corresponding spot, if the cloner were ‘mapped’ to this image. So I would get identical tiles (the cube objects) with holes of differing sizes, where the sizes of the holes recreates an image file. Something similar to a halftone raster. Possible?

    Thanks for comments and advice

    Daniel Herz replied 15 years, 6 months ago 3 Members · 3 Replies
  • 3 Replies
  • André Irniger

    January 15, 2011 at 4:33 pm

    Hello,

    here you got a starting point. You see two cloners, one for the initial Cubes and a second one to create the holes. Now, I controlled the “hole” sizes with a random effector.

    1497_moholes.c4d.zip

    [Daniel Herz] ” So I would get identical tiles (the cube objects) with holes of differing sizes, where the sizes of the holes recreates an image file. Something similar to a halftone raster. Possible?”

    Most probably you can achieve this with the Shader Effector instead of the Random effector.

    Cheers,
    André

  • Brian Jones

    January 15, 2011 at 4:37 pm

    use two cloners, put both into the Boole, that way you can control the size of the clones in the ‘cutter’ cloner with a shader effector

  • Daniel Herz

    January 15, 2011 at 4:50 pm

    great! Thanks.

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