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Trouble with tiling a material
I’ve made an ocean with islands in it (Caribbean) and I’m using an ocean shader I downloaded from the web. The ocean shader looks really good, with waves with foam,etc., all of which are made using layers in the material channels. The problem is that the scale of the pattern is too big, and I want to scale it down, so I tried tiling and putting in various numbers for the repeats. But the material doesn’t scale down at all. No matter how many tiles I specify, the material looks the same. This is using UVW, the default mapping mode.
I also tried mapping in Flat mode, rotating the material to P=90, but it still doesn’t tile. It seem no matter what I do I cannot get the pattern to become smaller. Is there something I’m overlooking? Is it something to do with the layer construction of the material?
thanks,
Jack