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Activity Forums Maxon Cinema 4D Unexpected results when combining alpha and displacement channels

  • Unexpected results when combining alpha and displacement channels

    Posted by Jedidiah Hurt on January 15, 2010 at 11:19 pm

    This is probably a common issue, but being a C4D noob, I couldn’t find the solution—most likely from a lack of knowing what terms to search for. Anyhow…

    I’m modeling scraps of paper for use with a thinking particles simulation. The scraps are built by applying to a plane a material with a color texture, alpha channel, and displacement map. The displacement map is used to apply a slight curl to the scraps.

    The issue is arising when activating the alpha and displacement at the same time. I’m sure exactly how to explain it. It’s like activating the alpha is distorting the displacement.

    Here are some screenshots to illustrate:

    alpha only:

    displacement only:

    displacement and alpha–notice the unexpected displacement at the edges…

    How can I combine the alpha and displacement to get the expected result?

    Brian Jones replied 13 years, 5 months ago 3 Members · 2 Replies
  • 2 Replies
  • Anna Lord

    February 14, 2013 at 11:13 pm

    I’m having this same issue, did anybody ever figure out a solution?

  • Brian Jones

    February 15, 2013 at 2:06 am

    you can use Transparency instead, you have to put the texture in the Specular as well to stop specular where you don’t want it but it gives the result you are after

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