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Adding a displacement map to a shader
Hello,
I have created a model with the Danel shader for a steel look. I would like to add a displacement map, but the shader does not have the option.
I have created a separate material with the displacement and have tried merging them in several ways, but to no avail.
I’ve found a similar post but somehow the solution did not work for me; obviously I am doing something wrong, as I assume this is a rather simple task.I’d appreciate your help.
Thanks