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Layered procedural textures in C4D?
Hello,
I am completely new to Cinema 4D. Until about a week ago I did all my 3D work using Maya, but seeing the fantastic integration between C4D and After Effects, I decided to give it a shot.
I am currently working on a project where the very long swirl/ribbon gets revealed through animated transparency channel (yes, I know, not the most original thing, but I am just getting started).
I want the reveal to have a certain degree of organic, random look to it, so I decided to go with a procedural B/W gradient with added turbulence. As the gradient animates from left to right (along the U axis of the UV texture), the geometry gets revealed. Simple enough.
Now, I want the edges of the geometry to have a fade/falloff effect.
In Maya I would simply create two gradients and multiply them to create the final texture for transparency. In C4D I cannot figure out how to do that.
I know it is possible to do layered textures using Body Paint, but the first question BP asks me when I try to do that is the size of the texture. Since my ribbon is very long, I would prefer to keep all the layers procedural and avoid either pixelization or extreme-res textures.
Here is an image explaining what I am trying to do:
https://downloads.qubahq.com/C4D_transparency.jpg
Is it possible?