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Symmetry tool also mirrors UVW texture
Hi everyone,
I’m building a 747 in C4D r10.5 and found that the left and right weren’t matching up properly when I came to texture it. So, I used the knife tool and the deleted the right-hand side then dropped the polygon shape into a symmetry object. A few tweaks and the whole thing looked OK. But when I went to reapply the texture file I’d been working with, the writing was now flipped on the mirrored side.
Is all lost, or is there a way I can keep the symmetry yet not mirror the texture?
Graham
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