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Activity Forums Maxon Cinema 4D Overlaying a texture on multiple objects

  • Overlaying a texture on multiple objects

    Posted by Rick Waalders on April 28, 2008 at 11:02 pm

    I’m new to the forums, so first of all: hello everyone!

    I’ve been lurking around for a while and I’ve got a question myself. I’ll be posting some more in the future and hope to give my own tips one day too. Still a bit too fresh in cinema 4d to hand out help to others 😉

    The thing I’m struggling with at the moment is; I’d like to overlay an image texture on multiple objects in my scene.
    An example of this can be seen at the awesome Computerarts Opentype tutorial header image, created by ThinkDust:

    https://www.computerarts.co.uk/tutorials/2d__and__photoshop/make_the_most_of_opentype

    As you can see there is a plane and some extruded text, but there is a quite large image overlaying everything in the scene, which looks pretty awesome.

    I’m sure there’s got to be an easier way to achieve this besides creating 2 different image texture materials for both the plane and the 3d extruded text. Does anyone know how one can achieve such an effect in Cinema 4d?

    Regards,

    Rick

    Nick Guth replied 17 years ago 4 Members · 4 Replies
  • 4 Replies
  • Nolan Scott

    April 29, 2008 at 12:14 am

    Well, not sure how they did that particular example…,
    but try a “gel” or a “lightmap”.

    Assign your Texture to the Materials Transparency-Channel,
    and drag that Material on to your Spot-Light.

    You might have to render to see the result.

    Cheers
    Nolan

  • Brian Jones

    April 29, 2008 at 12:50 am

    another possibility is to toss all the objects in a null and place the texture on that and use Frontal for the mapping.

  • Rick Waalders

    April 29, 2008 at 3:10 pm

    Thanks a lot 🙂 It’s working out great…!

  • Nick Guth

    July 19, 2009 at 2:53 am

    Im also new to C4D and I tried the above, with no luck. Putting everything in a group as a null and applying the texture as frontal didn’t displace the image at all with the geometry.

    Putting the texture image on transparency and using a spot light makes the texture this massive glob of nothing. I tried changing the height and angle of the light, but nothing makes it just project like normal.

    Any other help? Did you get yours to work rick?

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