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Choo, choo! Making a chain of train cars move on a winding track
Doing a new project for Staten Island and I need a train with 1 engine and 5 cars that goes along a winding track.
I’ve used PathDeformerLite, but instead of the train “snaking” I want it to respond to the joint connections between cars, with a rotating limit of something like 35 degrees or whatever. Basically it snakes, but with more rigid joints if needed.
Is this a bones thing? And if so, how do I rig that? I barely understand bones/MOCCA (running C4D 9.0) so assume I know only the language, but not the proper way to set it up.
Also, can I still use PDL? I dont mind having to position the train and its cars, but i love just changing offset.
thanks (and sorry if this is already somewhere, it’s really hard searching for “train”)
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