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Activity Forums Maxon Cinema 4D volumetric light – noisy!!

  • volumetric light – noisy!!

    Posted by Jonas Espinoza on March 11, 2007 at 4:31 am

    hey
    i have a volumetric light pouring through a hole in a surface. the light is rendering very pixelated. i have made omy ouput settings higher, played with the sample distance in ‘visibility’

    not sure if im missing anything,

    Adam Trachtenberg replied 19 years, 6 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 12, 2007 at 12:01 am

    [espinoza] “hey
    i have a volumetric light pouring through a hole in a surface. the light is rendering very pixelated. i have made omy ouput settings higher, played with the sample distance in ‘visibility’

    not sure if im missing anything,”
    Sample distance is the key to reducing noise in visible lights. Try reducing it further.

  • Jonas Espinoza

    March 12, 2007 at 5:56 am

    i think my dell lcd monitors are going.

    whats the life expectancy on these guys? i am seeing mid to heavy banding through AE, QT playback.

    one thing that might point to a GFX card issue, is in cinema 4d i get this wierd blocky green static

    i have a dual 2 g5 with a geforce 5200, not great i know… any rec’s on a good gfx card for use with c4d or AE, or should i just save for 6mos to a year from now when I get a pimped out woodcrest 8 core intel mac. this machine is my home machine, and i mostly work on a machine at my day job, so it can wait. anyone had their monitors do this?

  • Adam Trachtenberg

    March 12, 2007 at 5:31 pm

    Never experienced that, but it doesn’t sound good. As far as graphics cards, I think the mid-priced nVidia adapters give you the best bang for the buck in Cinema. 7300 series and up.

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