late in the day, but this worked for me…well seems to be 😛
im on a mac, this one was hired in
Model Name: Mac Pro
Model Identifier: MacPro3,1
Processor Name: Quad-Core Intel Xeon
Processor Speed: 2.8 GHz
Number Of Processors: 2
Total Number Of Cores: 8
L2 Cache (per processor): 12 MB
Memory: 4 GB
Bus Speed: 1.6 GHz
Boot ROM Version: MP31.006C.B05
SMC Version: 1.25f4
System Version: Mac OS X 10.5.5 (9F33)
Kernel Version: Darwin 9.5.0
ATI Radeon HD 2600 XT:
Chipset Model: ATI Radeon HD 2600
Type: Display
Bus: PCIe
Slot: Slot-1
PCIe Lane Width: x16
VRAM (Total): 256 MB
Vendor: ATI (0x1002)
Device ID: 0x9588
Revision ID: 0x0000
ROM Revision: 113-B1480A-252
EFI Driver Version: 01.00.252
Displays:
Cinema HD:
Display Type: LCD
Resolution: 1920 x 1200
Depth: 32-bit Color
Core Image: Hardware Accelerated
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported
Cintiq 12WX:
Resolution: 1280 x 800 @ 60 Hz
Depth: 32-bit Color
Core Image: Hardware Accelerated
Mirror: Off
Online: Yes
Quartz Extreme: Supported
Rotation: Supported
Quicktime
Version: 7.5.5
I was getting the same errors plus image cache errors and also U_MemTrackedObject. I had GridIron on so disabled this, still problems. Increased, decreased put to a sensible number the ram amounts in the prefs. Set disk cache on and off, with more or less amounts, still problems.
I eventully switched off OpenGL support/use in the prefs and so far I have not had any issues.
If this does not work for you, I was managing to get my renders out via the render queue if I set the secrets prefs (search here if you dont know how to get it ) to purge every 5 frames or less perhaps depending on your scene. I was not using temporal based effects or reusing of many compositions so this was not to much of a slow down for me I found.
But like I say the openGL switch seems to have sorted it for me so far
Regards
Chris Forrester
demoreel https://twistedanimator.com/reel02.html