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particular camera “flattening”?
Hi, I was using the built in “particle playground” that came with AE and decided to try Trapcode Particular because the results seemed so much more interesting…however, I’ve run into a problem, my entire composition is very very 2D – and the main aspect I liked about the ‘particle playground’ was this 2d “look” (ie. particles never flew off into z-space). I find with Particular, even though I can achieve the particles I like, now I cannot seem to just have a ‘flat’ camera. Is there anyway to control the particles so they are only in x/y space?
PS: This also goes for the emiter (which I animate moving around). It seems the emitter is also in 3d space and afixed to some ‘camera’.
-Echo