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Activity Forums Apple Final Cut Pro Legacy FCS3 to Avid gamma shift – need help!!

  • FCS3 to Avid gamma shift – need help!!

    Posted by Nikolai Vavilov on March 3, 2010 at 12:44 am

    I have a HD project shot with Red One camera, graded with Da Vinci using pro-HD CRT monitor, exported to ProRes 4:2:2 HQ. It looks wonderful back in FCS3, but I need to export to AVID aaf format (SD-PAL). I have AutomaticDuck ProExport plugin, and Avid MediaComposer mac version installed.
    Tried different ways: export with AutomaticDuck, exporting to SD-quicktime with different settings (8-bit uncompressed, DV-PAL, etc, etc…) and importing to Avid MC, – all ways ends with same result: picture looks way darker and contrast in Avid…

    Please help! Need to find right way to export ProRes to Avid aaf SD without gamma issues

    upd: OSX 10.6

    Stefan Engelkamp replied 16 years, 3 months ago 4 Members · 4 Replies
  • 4 Replies
  • Michael Gissing

    March 3, 2010 at 12:51 am

    Did you try 10 bit uncompressed? ProRes is a 10 bit file.

    Also are you judging the gamma on both FCP & AVID on an external monitor?

  • John Pale

    March 3, 2010 at 1:14 am

    Avid has a setting in the import settings for RGB or 601/709 material. Which ever way it’s set, try the opposite and see if it helps.

    Be aware that some versions of Avid had a bug with this setting where it did not
    work properly in all resolutions. You could be encountering that.

  • Nikolai Vavilov

    March 3, 2010 at 1:20 am

    >>Be aware that some versions of Avid had a bug with this setting where it did not
    work properly in all resolutions. You could be encountering that.

    Thank you, will try to find another version of Avid to try this.

  • Stefan Engelkamp

    March 9, 2010 at 11:20 am

    We have the same problem here with our Automatic Duck exports from FCP PRORES HQ to DNX185HD. There is a hefty gamma shift when exporting to a MAC based AVID.
    Funny enough – it works fine when exporting to a PC AVID.
    Looks like the old 1.6 vs. 2.2 problem.

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