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Activity Forums Adobe After Effects Creating a corner wall

  • Creating a corner wall

    Posted by Ashley M. kirchner on April 10, 2007 at 6:02 pm

    I posted about this earlier and got a reply. However, I’m still having a hard time trying to figure out how to approach this. So, the background information:

    I want to create something that resembles two walls coming together at a 90 degree angle, with the camera looking at the left side first while pictures come flying in and “hang” on the wall. (Imagine staring at a blank wall and pictures come flying in from behind you, pass you by and get placed on the wall.)

    That’s my step one (I’m taking this slow, so bare with me.) So, in AE I did:
    a) Create new comp
    b) I dropped in a temporary background that has three lines on it, dividing it into three (horizontal) “levels” if you will. Basically I’m going to have pictures fly in and get positioned on the wall on any of the three levels.
    c) I imported my pictures.

    What I’m trying to figure out now is this: Do I angle the background (45 degrees) and start adding the pictures in as I want them to fly in with their respective motion and all, or do I leave everything flat and bring the pictures in one by one, and then drag this whole piece into a new comp with a camera movement on it? With the second setup, I’m not sure how to animate the pictures so I’m drawing a blank.

    I hope I made some sense, and I hope someone can make sense out of that as well.

    Ashley M. kirchner replied 19 years, 1 month ago 2 Members · 5 Replies
  • 5 Replies
  • Ashley M. kirchner

    April 10, 2007 at 6:15 pm

    When you say position the wall, you mean go ahead and angle it where/how I want it, correct?

    Two questions: if I do that, how do I create the camera motion later if I want it to start by looking at this first wall (head on) and slowly rotate to look at the other wall?

  • Ashley M. kirchner

    April 10, 2007 at 6:20 pm

    Okay, let’s see if I understood correctly:

    a. Create comp1, place wall and pictures and do the steps you mentioned to create the final, angled wall.

    b. create comp2, place wall and (other) elements and do the same steps to create final, angled wall.

    Now what? Create comp3 and bring the two together? Then add a camera layer and animate?

    It can’t be that easy…I’ve been testing and playing for over 2 weeks now and couldn’t figure it out.

  • Darby Edelen

    April 10, 2007 at 6:48 pm

    I think what I suggested the first time through was that you pre-compose your wall with the pictures you want flying onto it, make them all 3D layers, leave the wall at the origin facing the ‘camera’ (you don’t actually need a camera in this comp) and animate the pictures flying onto it. Then put this pre-comp into your final comp and enable Collapse Transformations on it (between the Shy toggle and Quality toggle, looks kind of like the sun), make the pre-comp a 3D layer, set it’s Y rotation to 45 degrees.

    You would do the same thing for your other wall. The Collapse Transformations toggle will allow the 3D transformations you make in your pre-comp to carry over into the 3D space of your final comp. It should be easier to accurately animate the pictures flying onto the wall in the pre-comp as the wall will be a flat plane facing the ‘camera’ (with no rotation).

    Then you can add your camera to the final comp and animate it.

  • Darby Edelen

    April 10, 2007 at 6:54 pm

    [KirAsh4] “It can’t be that easy…I’ve been testing and playing for over 2 weeks now and couldn’t figure it out.”

    It really is that easy, the problem is if you make a wrong move somewhere along the line you’ll end up not having what you want.

    Things to make sure of:

    In the first comps (comp1/comp2) make sure you leave the wall at 320,240,0 (or whatever the origin is) and leave its rotation and orientation all at 0 so that it’s easier to animate the pictures flying on.

    You must collapse transformations on comp1 and comp2 after you drag them into comp3.

    Rotate and position comp1 and comp2 in comp3 in order to get the walls angled together right.

    This one’s optional but I recommend it:

    Right click your camera and select Transform > Auto-Orient and turn auto-orient off. This will allow you to animate your camera more like it’s a person’s head (instead of having to guess at the Point of Interest’s position you can rotate the camera 90 degrees on the Y-axis to look from the left wall to the right wall).

  • Ashley M. kirchner

    April 10, 2007 at 7:00 pm

    I think you both gave me enough information to be dangerous now. Most of what I posted are things I’ve tried, but not in any particular order, and I’ve certainly left out some things, partly because I was just playing around and trying to figure things out.

    Things like collapsing the transformations – no clue I had to do that. Same with the orient stuff, even though that’s optional

    So thanks to both of you. I’ll go back and take another whack at it tonight, see if I’ll be ripping more hair out, or wiping a grin off my face.

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