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Linking a layer to part of a Puppet Mesh
Hello,
So basically I have two seperate animated layers and one of them [ The secondary ] is supposed to be attached to the other [ The main ] but for ease of animation I seperated them. Now, I want the secondary layer to be attached to a part of the main layer’s Puppet Mesh without adding a Pin to the mesh because adding a pin will sacrifice the movement factor of that specific part of the mesh unless I animated it which will just cause more hassle.
I used the expression below and it worked but the secondary layer isn’t following the main’s movement which results in an unaturally still animation.
l = thisComp.layer("PUPPET_LAYER");
l.toComp(l.effect("Puppet").arap.mesh("Mesh 1").deform("Puppet Pin 1").position);
Is there a way to attach the secondary layer to a part of the main’s mesh so that the secondary follows the movement of that part specifically?