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particular particles pop off
Hi all,
I’m creating some cartoon clouds using Particular and and it’s working great except that no matter how long I set the lifetime, particles keep on randomly dying. I’ve set the death time to the comp length, to twice the comp length. I tried used a script “thisComp.duration * 2” and it still pops. Played with the pre-roll–same result. Since these are large particles (I’m only birthing a few per second) it’s pretty noticeable when a “cloud” suddenly disappears.