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Scale a rounded rectangle in a non uniform way without edge deformation
Has anyone had success scaling a rounded rectangle? I am attempting to scale a rounded rectangle from a widescreen shape to a portrait phone screen shape (not a uniform scale) and whenever I scale the rectangle in this fashion my rounded edges become notably off and deformed. I have tried changing the roundness with the rectangle and also using a mask shape and transforming the path instead of the shape with the same results.