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Relight and 3d occlusion with depthmap in lens redistortion comp with cam track
AE 25.3.1
I have a camera solve with redistortion workflow from syntheyes into AE, and i have a depthmap of the original scene.
I want to put 3d in the scene in the form of red giant tao, and i was planning on using the depth map to extrude the footage so that it is in real 3d, so that it could interact with the 3d that i insert. I have seen tutorials to do this, but they have never done it in a camera tracked camera scene with an redistortion workflow. I’m using the syntheyes plugin for the redistort and undistort.
It actually doesn’t need to be red giant tao, but i really like the abstract 3d fractals from tao. I would be willing to buy another plugin that can do that and actually works better with this workflow.
By the time i get a response, the deadline for this project would be due and i probably would have just scrapped this idea, but i would love to learn for the future.