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/Redshift) Fake proximity shader (via AO) for opacity
Hi, Im trying to use the fake proximity shader method using the AO node to control the opacity of an object. Since the object im trying to get the proximity to is inside my main object, I checked to reverse the normals on the AO node. The result looks just fine, but when I try to use it to drive the opacity the transparent parts of the object just show up black. Does anyone know what could cause it or if its a render depth related issue? Reversing the colors of the AO works just fine btw.
Here are some screenshots to illustrate what I mean