Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Forums Maxon Cinema 4D /Redshift) Fake proximity shader (via AO) for opacity

  • /Redshift) Fake proximity shader (via AO) for opacity

  • Robert Müller

    December 21, 2022 at 9:56 am

    Hi, Im trying to use the fake proximity shader method using the AO node to control the opacity of an object. Since the object im trying to get the proximity to is inside my main object, I checked to reverse the normals on the AO node. The result looks just fine, but when I try to use it to drive the opacity the transparent parts of the object just show up black. Does anyone know what could cause it or if its a render depth related issue? Reversing the colors of the AO works just fine btw.

    Here are some screenshots to illustrate what I mean

  • Boston Cainfra

    January 14, 2023 at 10:37 pm

    The answer is these

    You can try these out since it’s AOV

    Go to AOV dialogue box then change RGB to RGBA and that’s all

    Secondly

    To clearly get what the problem or error is then you should pipe the material to output so that you see the error and correct it

    NOTE- The ramp is piped straight to output

    Now to actually save time of piping the items with a new node editor just solo it using the hot key “S”

    Thanks

Viewing 1 - 2 of 2 posts

Log in to reply.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy