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Particular sprites with animated comps?
I basically want to know if it’s possible to have several comps with animations inside them as the particles in a Particular emmiter.
I have a Particular layer with a Particle Type of Sprite.
The sprite texture is set to a comp called “Fun Particles.”
The Fun Particles comp has 4 frames and each frame has a comp (Comp1-4).
Comp1 is 200×200 and has a square that has a stroke that goes from 20 to 0 (60 frames long).
Comp2 is 200×200 and has a circle that has a stroke that goes from 20 to 0 (60 frames long).
Comp3 is 200×200 and has a tiny square that has a stroke that goes from 20 to 0 (60 frames long).
Comp4 is 200×200 and has a tiny circle that has a stroke that goes from 20 to 0 (60 frames long).It doesn’t really matter what I set “Time Sampling” to because it will typically just loop through all 4 frames…which is not what I want. Is this possible?