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Activity Forums Maxon Cinema 4D How to connect objects to an animated mesh?

  • Hans Nordelius

    August 11, 2021 at 8:55 am
  • Justin Thomson

    August 11, 2021 at 3:09 pm

    I can’t download the videos, but have you tried parenting the object to the mesh?

  • Hans Nordelius

    August 11, 2021 at 5:42 pm

    Yes but it only works on static mesh.

  • Justin Thomson

    August 11, 2021 at 9:55 pm

    Any chance you can share the videos in different way? Getting an error when tryin to download.

  • Andy Kiernan

    August 24, 2021 at 3:49 pm

    you can use xpresso, specifically, the point node, feed the geo into it, change the point index to a useful point, make sure, use deformed points is on, then feed the point pos out to the position of the ‘wig’ geo.

    if you ever need to attach a cloner, you can use the edge to spline plug in and clone on to the generated spline.

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