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Activity Forums Maxon Cinema 4D Need advice: Faking Depth of Field with Moving camera

  • Need advice: Faking Depth of Field with Moving camera

    Posted by Tim Vining on September 28, 2020 at 7:06 pm

    Hi, I am trying to fake background depth of field in C4D20 (mostly to save time). It’s easy enough to just blur a still and put that into a background and onto a shadow catcher, but that doesn’t work if you move the camera. I’m wondering if anybody can think of a way to do that for a shot from above where we must follow a character for a short distance and have them look like they are in sync with a blurred background. Any thoughts? One reason I am trying to fake the dof in the background is that the character I am using has some alpha tranparencies in the hair that don’t play well with dof. I guess I could have a blurred video in the background with matched camera movement, but I was wondering if there was a “cheap” way of doing this.

    Michael Szalapski replied 5 years, 7 months ago 2 Members · 1 Reply
  • 1 Reply
  • Michael Szalapski

    September 28, 2020 at 8:57 pm

    The typical way of doing this is to do a depth pass in render and do your DOF in After Effects (or Fusion or Nuke or whatever you’re compositing in). But alpha hair is often useless for that too.

    If it’s just the character and you want the bg to be blurred, you can render two videos. One of the character on alpha and one of the background and then blur it in post however you want.

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