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Activity Forums Adobe After Effects After Effects : OCEAN

  • After Effects : OCEAN

    Posted by Bean Waldorf on June 4, 2012 at 8:20 pm

    Hello,
    I am working on a video that has a background composed of clouds and an ocean ( both made with fractals). The ram previews all look fine throughtout the video.
    But every time I render, 5 minutes into the 8 minute video, the ocean stops moving. The ocean is keyed to continue moving, using the write in code part.
    If anyone could hint at what could possibly be going amiss, I would be so darn grateful. This is a terribly tedious problem as none of the three 30 hour renders haven’t worked.
    Thank you so much for any advice.
    Sincerely,
    Bea

    Bean Waldorf replied 14 years, 3 months ago 3 Members · 3 Replies
  • 3 Replies
  • Roland R. kahlenberg

    June 5, 2012 at 12:32 am

    Without knowing what and how you’ve set up the effect, I can only guess that it’s memory related. My suggestion is for you to pre-render the ocean layer on its own and use the resultant movie as a source layer.

    HTH
    RoRK

    Intensive AE & Mocha Training in Singapore and Malaysia
    Adobe ACE/ACI (version 7) & Imagineer Systems Inc Approved Mocha Trainer

  • Erik Waluska

    June 6, 2012 at 4:25 pm

    “The ocean is keyed to continue moving, using the write in code part.”

    I’m not sure what that means. Are you talking about a time expression?

    One thing I would suggest is just making a short loop of your ocean animation, rendering it out as a movie and then importing it back in, set it to loop 1000 times or whatever and just use that instead of rendering the entire 8-minute animation. That will greatly speed up your render time.

  • Bean Waldorf

    June 6, 2012 at 8:36 pm

    Hi again,

    Yea, my question/plea for help was vague
    …hahah yes I meant that I had used expressions. d’oh

    I ended up making a 1 minute loop source with a short blur intro/outro. It worked : not ideal but so much more efficient than previous render times. However, as I was using fractal noise with an offset turbulence expression, I wasn’t able to make a true loop. That was a little frustrating, thus the blur came into play.

    Thanks for you help dudes !!

    🙂
    bea

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