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How to conform flat, square graphic to contours of shoe in 2D perspective
I’m trying to place a flat, rectangular graphic on a shoe, wrapping around the side and the top of the toe of the shoe almost like a ribbon. A brief example can be seen here,
, except I would like the graphic to continue over the toe.I’m trying to render several 2D perspectives of the shoe. I’ve tried Free transform and free distort but I don’t think I can transform just one end of the graphic (the part over the toe) without distorting the other parts. Does anyone have any suggestions on how to accomplish this.
Thanks