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Wiggle expression to mimick a faulty street light?
Hello all,
I’ve got a scene set up with where I’ve got an street light that I want to make flicker and light light up the whole scene. I’ve put an expression on the are with the light that is affecting the opacity of the “light”. Then I have a black solid that has been masked to light the scene like I want that is linked to the previous light layer.
So the wiggle expression I am using on the “light” layer to drive opacity is: wiggle(5,75)
The expression I’m using on the black solid to simulate the lights going out over the whole scene is: 125-thisComp.layer(“Lightintense light flickr”).transform.opacity
sorry for crappy naming convention 😉
The problem is that the flickering ends up looking kind of like candle light. Also, it is non stop. I’d like the light to be okay for a second or two, then have some heavy flickering, then back to full… then to have that type of cycle keep repeating. Basically I just want to make a flickering lamp that doesn’t look like a flickering candle, and that doesn’t necessarily flicker every second of the composition. any ideas? I’m sure there’s some simple idea I’m missing. Any help would be most appreciated.
Thank!