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World Axis to Local Axis Orientation
Hello world !
this is Kris ,im brand new/noob in here and im feeling honored to be a part of this community ! thank you for leading me and inspirations over the years .———————————————————————
i would love to have an precise control over the orientation . Yes it is precise but im struggling with axis relation of what i see as gizmo .
i would really really really like to orientate in 3D without using Rotation Tool for the sake of having this specified Local Axis mode .Is there a way to calculate angles from World Axis to Local Axis ?
Lets say i will use 3 sliders XYZ ,
so when i change object’s Y angle i can still orientate X angle considering “his” local axis . this way i could be more precise and intuitive ,also i would be able to put exact values .Would be fantastic if someone had some ideas that could share with me .
ps:ive had a hard time to find some clue how to solve the problem, perhaps im not able to describe it really well ,so im sorry if there was a discussion about such scenatios in the past
much love
K