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  • Mylenium

    March 17, 2006 at 10:47 am

    I have no idea what you are talking about. Sure position can be affected and controled with expressions, but what exactly are you trying to achieve?

    Mylenium

    [Pour Myl

  • Steve Roberts

    March 17, 2006 at 1:19 pm

    I think Axel wants a mask to exist in 3D, not constrained to the plane of the solid on which it lies.

    Sorry Axel, you can’t do that. A mask, whether open or closed, can only lie on the plane of the flat solid on which it lies.

    To make a path which does not lie in one flat plane, you need to actually move an object through three dimensions. However, that path cannot be used to create a stroke, if that’s what you want.

    You might want to look into Trapcode’s 3D stroke. However, it too has its limitations which can only be overcome by using a real 3D app.

    Does that make sense?

  • Adolfo Rozenfeld

    March 17, 2006 at 7:34 pm

    I agree with Steve. Plus, if it’s useful as encouragement, it could be good saying that animating strokes in 3D space in a 3D application (like Cinema 4D) is so much easier than one fears before getting into it!

    Just in case he means a motion path, sure… the motion paths nodes are just a spatial representation of position keyframes, which of course have 3D position coordinates. The b

  • Steross

    March 18, 2006 at 1:13 pm

    Hi Adolfo

    I’m just starting out with cinema 4d to use with my AE projects. I’m having trouble finding tutorials on animated strokes in cinema 4d and my fears are not yet at rest. Could you (or anyone else) point me in the direction of an article on this sort of thing?

    Thankyou

    Stephen Ross

  • Pshpsh

    March 18, 2006 at 3:55 pm

    To make an animated stroke thing in C4D, you can just use “sweep nurbs” on two splines and animate the growth property. Here’s a little tutorial about that
    https://www.studiodaily.com/studiomonthly/tutorials/trainup/5192.html

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