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Activity Forums Adobe After Effects Render time is extremely excessive

  • Render time is extremely excessive

    Posted by Ryan Hannebaum on February 11, 2014 at 4:51 pm

    OK, here are the specs I’m working with first off:

    My machine:
    MacBook Pro
    2.6 GHz Intel Core i7
    16 GB 1333 MHz DDR3 RAM

    The Disk Cache:
    LaCie USB3 External SSD (200 GB allocated for cache)

    Details about my AE project:
    AE version: CS6
    7 minutes duration
    1920 x 1080 (1080p) resolution
    Classic 3D environment
    17 light layers
    5 cameras
    All other layers are either shapes, solids, pictures, or pre-comps

    OK, so I pre-rendered the portion of my comp that used a complex expression to slow down and speed up rotation, so that should have helped overall render times greatly.

    I also moved my entire project (all comps and nested comps) to Classic 3D, mocking extrusion with 6 flat planes where necessary.

    When I went to render my main comp it said it would take 854 hours. How on earth?

    What am I doing wrong? What configuration settings should I key in on? Shouldn’t Classic 3D be much faster to render than Ray-traced?

    My project is coming due, so please please help! Thank you.

    Ryan Hannebaum replied 12 years, 2 months ago 5 Members · 64 Replies
  • 64 Replies
  • Todd Kopriva

    February 11, 2014 at 5:08 pm

    You have already gotten some help here:
    https://forums.adobe.com/message/6109656

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    After Effects quality engineering
    After Effects team blog
    ———————————————————————————————————

  • Ryan Hannebaum

    February 11, 2014 at 5:08 pm

    Sigh, here is a screenshot of my render queue. 1034 hours for a JPEG Sequence?!

  • Ryan Hannebaum

    February 11, 2014 at 5:10 pm

    Todd, see my screenshot above. The help I received in that thread, to date, has increased my render time exponentially. That’s why I’m following up.

    There MUST be a quicker way (under 48 hours) to render a 7-minute long movie that isn’t even Ray-traced.

  • Walter Soyka

    February 11, 2014 at 5:40 pm

    6 minutes a frame, 17 lights and 5 cameras? How many layers do you have in there?

    Are you sure that none of your precomps are still set to ray-tracing?

    What are your memory and multiprocessing settings?

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Walter Soyka

    February 11, 2014 at 5:44 pm

    Also, I see you’ve only rendered a single frame so far. With multiprocessing enabled, it can take some time to start the background processes and load the project — a lot of time if the project file is big.

    As a result of this initial delay, the early completion time estimate can be way, way off. If 5:30 of that 6:00 was starting up the background processes, your actual render time may not be that bad. Does the render speed pick up any after the first few frames?

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Ryan Hannebaum

    February 11, 2014 at 5:45 pm

    No, the render time got worse 3 frames in.

  • Ryan Hannebaum

    February 11, 2014 at 5:50 pm

    Here are my settings:

  • Ryan Hannebaum

    February 11, 2014 at 5:51 pm

    Here are my 3D settings:

  • Walter Soyka

    February 11, 2014 at 5:56 pm

    With 12 GB available to Ae and 3 GB per background process allocated, I’d expect to see 3 or ideally 4 background processes running, not 2. You should close other open apps and maybe reboot the machine.

    You may consider lowering that memory allocation slightly. 2 or 2.5 GB per core may allow you to run more rendering processes unless you have high RAM needs for them.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

  • Walter Soyka

    February 11, 2014 at 5:57 pm

    Are you sure that every single precomp is also Classic 3D? If you have a few layers of a ray-traced 3D precomp in there somewhere, I’d expect to see longer per-frame render times.

    Walter Soyka
    Principal & Designer at Keen Live
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    RenderBreak Blog – What I’m thinking when my workstation’s thinking
    Creative Cow Forum Host: Live & Stage Events

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