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Workflow with “Overlay” transfer mode for bullet holes in an action scene
I’m working on an action short, and there is a scene where bullets hit a dusty/sandy desert-like ground. I’ve got the effect for the hit set up, but I want to add a bullet hole/mark of some sort. Because the ground isn’t a solid surface, traditional bullet holes don’t work.
My intent was to try to use the “big_hole_01” element from Action Essential 2, but I am encountering some issues. That particular element is basically a black hole on a gray background, and it works with the overlay transfer mode. I want to adjust the color and contrast of the hole, but any changes I make (curves, tint, etc.) also effect the gray background, making overlay infective. Is there an effect I can apply to the layer that will have the same effect as overlay?
I’ve been working with After Effects for a while, but I’m definitely still learning, and any help anyone can give me on this matter would be greatly appreciated.On an semi-related side note, does anyone have any experience adding bullet holes to a soft surface (sand, dirt, etc.)? How did you approach it?