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Activity Forums VEGAS Pro Making a mask loop separately from pan/zoom

  • Making a mask loop separately from pan/zoom

    Posted by Mike Shay on April 16, 2013 at 1:39 pm

    I made a post yesterday (Though I don’t see it anywhere, which is concerning since it was my first one on this forum) regarding splitting a mask into two, but I got antsy and decided to just remask the whole thing.

    So now my clip’s all masked out, it’s a scene of two characters bouncing in place. I’m hoping to make them pan across various backgrounds, but to do so I’d need to loop the clip and move the camera, but while keeping the mask completely intact.

    I’m wondering if there’s any easy way to go about this. I have the masked clip set as a subclip, and when I expand it and make it loop that way, the mask doesn’t loop along with the clip, though when I duplicate the clip and try to do it that way, I can’t have a single constant pan across multiple bounces.

    I tried rendering the clip and then just stretching the rendered clip, but it lost the alpha channel when it rendered. Anyone got any suggestions?

    Kelly Griffin replied 13 years, 4 months ago 2 Members · 1 Reply
  • 1 Reply
  • Kelly Griffin

    April 16, 2013 at 3:33 pm

    I’d like to hear the answer to this as well, because masking is one of the few HUGE disappointments I have with Vegas.

    Because…

    (1) I still can’t believe there aren’t some default basic shapes available, and

    (2) I don’t think masks should be “content” based at all, but “effects” based. Meaning, “mask the defocus effect” or “mask the glow”, not “mask content that has been defocused or glowed and then duplicate the track and comp it over the original.”

    I put in a feature request about this ages ago, beeteedub.

    –Kelly

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