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Changing My Paradigm
I have one particular project paradigm for which I would feel most indebted and grateful if someone could help me translate into an equivalent process in Vegas.
If you can indulge this lengthy (sorry) description of a frequent situation I face with projects and then advise me as to how to adjust my thinking in Vegas you would be solving my biggest hurdle to date in my learning curve. I originally thought “project nesting” might be the key to this, but now I’m not so sure (read on).
So, thanks in advance, and picture this scenario, if you would please:
Suppose I have five 30-second spots for the same client, and it’s possible that the client might want to see alternate versions of any or all of the spots.
In working on “Spot #1”, I develop a sequence of events for the last ten seconds that I know will be the foundation for the ending of the remaining four spots. For example, a three-second video clip, dissolving to another three-second clip having two animated graphic elements composed over the top of it, then dissolving to a final animated logo/phone number/URL scene.
What I originally planned on/hoped I could do with Vegas would be to make each 30-second spot its own project (read: “timeline”, with each starting at 0:00). I then take the selection tool, rectangle-select everything that makes up the last ten seconds of Spot #1, do a “copy”, then start a new project (i.e., timeline) called “Spot #2” and paste those elements onto the timeline. From there, I would build the different front half for Spot #2, and use the pasted back half but swap out a different first video clip, change the inpoint/outpoints of the second video clip, reposition the two graphic elements composed over the top of it but keeping everything else the same, and cue the end graphic ten frames later than Spot #1.
Then, I would use the above thinking to do build the other five spots. The key component being this: to copy chunks of multiple events tied and related to each other– with their attributes, with their cue points, with their animated composited elements– and paste them intact into another spot such that I could then discreetly manipulate any of those events and not affect any other spot that had a similar-but-not-exactly-the-same sequence of events.
I made an initial inquiry about this a few months back, and I was advised to get familiar with “project nesting”. When I watched a demo of that process, I was left with the understanding (misunderstanding?) that if you change the original project that gets nested those changes show up everywhere else it occurs (and vice versa, I think?), which would leave me just chasing my tail, if so.
I’m anticipating now that project nesting is not what would solve what I’m describing. The only other solution that occurs to me with my still-neophyte knowledge of Vegas is to have a single timeline piled with all my spots and all their various versions. That would give me back the ability to cut and paste (and then tweak those pieces) between different spots, but it seems like it would be a nightmare to have so many different things on a single timeline, with keyframes all over the place that could really easily get inadvertantly adjusted or moved if I wind up trying to consolidate things into separate projects later by getting rid of things I don’t need anymore and moving things around en masse.
So… if someone understands what I’m trying to resolve in my head maybe you can give me an idea of the best way to get back on my yellow brick road. So far, I’ve just been all alone with the Scarecrow and the Cowardly Lion heading into the dark forest of my head on this topic.
THANK YOU,
–Kelly
ps: I have a feeling Mike Kujbida will understand what I’m getting at, and yes, harp away, but I’m still just trying to retrain my thinking and earn while I learn…