Leveraging All of Entertainment’s IP
“Nobody ever wins the games. Period. There are survivors. There\s no winners.” – Haymitch Abernathy, Hunger Games: Catching Fire, Lionsgate, 2013 We’re not really a gamer…
“Nobody ever wins the games. Period. There are survivors. There\s no winners.” – Haymitch Abernathy, Hunger Games: Catching Fire, Lionsgate, 2013 We’re not really a gamer…
New assets simplify character integration with streamlined texture workflows, MetaHuman-compatible UV layouts, and engine-friendly formats Daz 3D, a leader in digital human creation and 3D…
Gary Shapiro (r), CTA CEO and Kinsey Fabrizio, CTA President, opened CES 2026 for more than 140,000 attendees from over 120 countries. CES used to…
Paul Lipson Named President of the New Interactive Brand Formosa Interactive has transformed into Arrival, a bold new identity built to exclusively serve the gaming and…
Kolchina joins to drive Maxon’s growth vision, fueling expansion into new industries and markets while reinforcing the company’s creative foundation. Maxon, maker of powerful, approachable…
Powered by the NVIDIA Blackwell RTX architecture, GeForce RTX 50 Series graphics cards and GeForce RTX 50 Series laptops accelerate frame rates by up to 8X using NVIDIA DLSS 4…
Sony Electronics today unveiled the mocopi Pro Kit, an advanced motion capture solution designed to empower creators across industries, including animation, gaming, Virtual Reality (VR),…
“Philanthropy isn’t tossing a bone to a hungry dog; it’s sharing when you are just as hungry.” – Necia, “Winter Sleep,” Adopt Films, 2014 The…
Welcome to my series on learning Unreal Engine for video production, especially for Adobe After Effects artists. I’ve been learning how to use Unreal Engine…
“By this, I take it you think everybody is who they say they are.”– Evelyn Salt, “Salt,” Sony, 2010 Say the word entertainment and immediately…
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