RE:Vision Effects announces major speedups with After Effects v22 and multi-GPU support
RE:Vision Effects, Inc., acclaimed effects plug-in industry leader and makers of Academy and Emmy Award-winning software, is pleased to is pleased to announce that with the support for Multi-Frame Rendering (MFR) in the latest release of Adobe After Effects, users of our products are experiencing improved performance when working in After Effects.
MFR makes After Effects faster, accelerating the creative process by taking advantage of the full power of system CPU cores when previewing and rendering. In addition, unique to RE:Vision Effects products is the level of performance achieved for users of systems with multiple GPUs when MFR is enabled. To experience this power only available from RE:Vision Effects, the user needs to enable multi-frame rendering in the latest release of Adobe After Effects, and be running multiples of the same GPU. But, even users with one powerful GPU can still expect decent improvements.
On high-core machines (24+ cores) such as Apple Mac Pro, AMD ThreadRipper Pro and Intel Dual Xeon machines, the render times are amazing given that RE:Vision Effects is already well multi-threaded and vectorized on CPU.
“We’re excited to see the performance improvements of RE:Vision’s plug-ins for After Effects with Multi-Frame Rendering capable workstations,” said Sean Jenkin, Group Engineering Manager, Adobe After Effects. “We know After Effects users will appreciate the improved performance.”
“When enabling GPU acceleration with RE:Vision Effects plug-ins in tandem with MFR, the speed is greatly improved. I’m seeing double the speed when GPU accelerated effects,” said Sabour Amirazodi, Technical Marketing Engineer at NVIDIA.
“RE:Vision Effects has been the indispensable workhorse effects in fixing everyday effect problems for years,” said Robert Kjettrup, TroikaFilm.dk. See his results of render timings in seconds using our benchmark comps with Threadripper CPU and 3 NVIDIA GTX 3090 below:
All of RE:Vision Effects’ products support MFR, and the following products also support Multi-GPU rendering:
· RE:Lens v2
· ReelSmart Motion Blur v6 (RSMB)
· DEFlicker v2
· Twixtor v7
· RE:Map v4
· DE:Noise v3
· RE:Flex v5
You will see interesting speed-ups with MFR and CPU processing (often over 20%, which is good on software already multi-threaded and vectorized), but most impressive results are on systems with multi-GPU installed. We see in average with MFR: 10% improvement with one GPU, 60% with two GPU, over 2X with three GPUs and 3X with four. Same machine, just install our latest plug-ins, turn AE MFR on and render. It scales, the more GPU, the faster.
For more details, check out the FAQ with sample projects and timing results here: https://revisionfx.com/faq/after-effects-and-mfr/
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